v0.7+1.11.7_r3_s

Release date: 01/7/2026

Major Updates

New Gameplay Update: Race Penalties - Race penalties are a new direction for how we are handling missing Checkpoints and it’s Resetting behavior. Penalties will always impact your total time with reaching a certain penalty threshold resulting in a disqualification. Details outlined below.

Time Penalty

Instead of the hard penalty of a Reset, we’ve changed it to a soft penalty. When the player misses a Checkpoint, we apply a penalty to their current Lap Time instead of forcing a Reset. This allows the player to keep flying, maintaining their momentum and flow but could cause them to drop in placement at the end of the Race.

Disqualifications

With missing a Checkpoint turning into a softer penalty we introduce a potential problem of the player skipping the entire Track. To handle this we want to enable the system to disqualify players who skip too many Checkpoints or accumulate too high of a Time Penalty from skipping Checkpoints. This is universally 3 missed Checkpoints or accumulating 10 seconds.

New Gameplay Update

Scrap Cannon Module

The Scrap Cannon is a shotgun-like, semi-automatic Offense Module that launches a cloud of metal shrapnel in a cone in front of the player. While the Homing Missile is designed for longer-range attacks, the Scrap Cannon is designed to enable close range combat between players.